Come RD however, there's been some bases that thinks that this is a completely different Astrid based on not only her going down in tier list, but also how she seems to crank up her Horrible Judge of Character trait by fawning over Makalov, whose issues are already noted in the previous game's YMMV page, thereby an inversion of Rescued from the Scrappy Heap. In Path of Radiance, her base was very solid, as she's a very lovable character.
The rest of the Battle Themes are also awesome, we have:.The loop only lasts 40 seconds, but every single one of them is awesome! It returns in Fire Emblem Fates, unedited, as Ike's battle theme. Few times such a short song is this intense. " The Devoted ", the Greil Mercenaries' battle theme in Radiant Dawn.renamed it "Ike's Theme", despite there being " Ike's Resolution ". Not only is it awesome enough to be part of the opening and the closing music numbers, but Super Smash Bros.
Also " Eternal Bond " from Radiant Dawn.Radiant Dawn's intro is a long and bombastic piece, which fits the game's narrative to a T.Awesome Music: Some of the best music in the Fire Emblem franchise comes from this game.Leonardo and Edward had their starting levels and stats raised slightly, and they and Nolan gain very powerful personal weapons created from the wholecloth in 3-6 that are going to be stronger then any normal weapon they would have at that point, which allow them to do decent damage to their enemies even unpromoted. From a gameplay standpoint, the localization team clearly realized how the Dawn Brigade's weakness turned their Part 3 chapters into That One Level, so they gave them a few buffs.There's even new art for the expanded scene where Micaiah rips the Blood Pact, the Japanese equivalent of that scene amounted to a few throwaway text-boxes before 4-E1 ended. In the international version, the heroes have to actually destroy the contract itself to be rid of it, thus making it much clearer how the Blood Pact works. In the original version: the Blood Pact's curse had faded on its own before the party fights Lekain, making many of their efforts for nothing, and Naesala's curse arbitrarily isn't broken by Lekain's death, with no reason given other than "my case is different". The Blood Pact plot point recieved some rewrites for the international release to make its rules and effects more clear, as well as making Sothe and Micaiah more proactive in destroying it.Eventually between all of the switching perspectives, long chapters, and the story constantly on the move at a break-neck pace, Part III can really burn a player out.
Arc Fatigue: Part III is by far the longest part, and it's also where some of the most controversial moments are seen.No doubt as payback for the insanity of the first duel in Path of Radiance, which was entirely luck-based. The hardest part of that fight is keeping him alive long enough for your other characters to get the Wishblade from Levail. Just remember to make sure Ike has the Nihil skill so that the BK can't activate Eclipse, which is an invariable OHKO no matter how strong your Ike is. Even without a Hammer, he's still a fairly easy boss, especially when compared to Deghinsea, Sephiran, and Ashera, as Ike should be fast enough at this point to double him and possess superior stats overall, while you can keep Ike on a cover tile to get your Defense boosted farther, thus winning the damage output battle against him without any assistance. The Black Knight can be trivialized by just giving Ike a Hammer, as since the BK still counts as an armor unit it'll be thrice as powerful and will 3HKO the BK regardless of Ike's stats, and can even 2HKO if Ike's Strength is capped and you attack the BK while he isn't on a cover tile to boost his Defense.